Monday, April 27, 2009

The trial list

I'd like to set one list and try it out for a few games, and see how it handles different situations, rather than change lists after every game and not quite know how it all works. It'll be a take all comers friendly list. Roughly focused on half offense, and half defense. I still don't have the codex, so some of the things that I don't have point values for aren't taken - this means officers, commissars and sargeants don't have gear.

HQ
Company Command Squad w/ 4 Meltaguns (short-range anti-tank; hide behind cover and issue orders then pop out when needed)

Elites
Overseer & 5 Psykers (only have 5 psykers now; this will be used in conjunction with the ratlings or mortar squads to pin units)
10 Ratlings

Troops
Platoon Command Squad with 2 Flamers
Infantry Squad with Commissar & Autocannon
Infantry Squad with Vox & Autocannon
Infantry Squad with Autocannon
Infantry Squad with Autocannon
Infantry Squad with Autocannon (these five squads will join together)
Heavy weapons squad (3 Mortars)
Heavy weapons squad (3 Mortars)
Platoon Command Squad with 4 Grenade Launchers (try to get side/rear shots on armour, or hit bunches of infantry)
Chimera with Multilaser & Heavy Bolter
Infantry Squad with Flamer
Chimera with Multilaser & Heavy Bolter
Infantry Squad with Flamer
Chimera with Multilaser & Heavy Bolter

Heavy Support
Leman Russ Demolisher with Lascannon & Multimeltas (sit back with infantry and nuke anything that comes near)
Leman Russ Squadron (3 Leman Russ MBTs, 1 with Heavy Bolter & Heavy Stubber, 2 with Lascannons)
Artillery Squadron (3 Griffons)

Scoring units: 7 (assuming the infantry squads are melded)
Kill points: 16 (same)

Mechanised platoon should try to work with the Leman Russ squadron to move upfield towards enemy objectives with the help of the Griffons to clear resistance, while the rest hang back and slowly whittle down assaulters. First test game tomorrow night against Orks, hopefully later this week against Eldar.

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